Jun 26, 2007, 12:55 AM // 00:55
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#21
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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They should make fighting Mallyx like a puzzle.
Like those Soul Reaver game bosses.
The difficulty is in getting to him and part of the reward is fighting him, because it would be very fun.
(another man's voice)
Hey that's fun sounding!
Last edited by Redfeather1975; Jun 26, 2007 at 01:10 AM // 01:10..
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Jun 26, 2007, 01:29 AM // 01:29
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#22
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Ascalonian Squire
Join Date: Apr 2006
Location: USA
Guild: Kingdom Of Deities [KOD]
Profession: R/
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A long time ago when DoA was released, I thought it was great that DoA was insanely hard and that most people couldn't do it. We didn't have many areas in the game like that.
Now we have hard mode.
I really think that asking this elite mission to be like the others and have a party limit of 12 isn't asking too much. If someone wants to get their butt handed to them, let them make that choice and put it in hard mode.
*insert picture of a cute puppy begging
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Jun 26, 2007, 01:35 AM // 01:35
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#23
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Academy Page
Join Date: Dec 2005
Location: Ministry of Love
Profession: W/Mo
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Quote:
Originally Posted by Redfeather1975
What if 8 groups have finished it all using the same 3 professions and builds?
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Then its doable. No changes needed.
The way PvE is designed creates situations like this all the time. Look at the standard farming builds for the high end areas. They are all very concise and to the point.
Fix the AI. Make it adaptable and HARD not just faster, higher armor, and better skills.
THEN maybe PvE will be a challenge.
(alternatively, allow pve players to control random mobs in instances. Same skill set, just put a human behind the wheels....)
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Jun 26, 2007, 02:54 AM // 02:54
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by nytestalker
Then its doable. No changes needed.
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When stuff like that happens in HA or GvG, they beg for a nerf of skills that result into entire game mechanics being ruined. Since it's PvE though, don't change anything.
Has any group ever been able to beat an IWAY team, or maybe a team full of Paragons using Armor buffing skills? If so, then why was it changed?
Quote:
Originally Posted by nytestalker
(alternatively, allow pve players to control random mobs in instances. Same skill set, just put a human behind the wheels....)
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Wait, so you mean, make it...PVP?
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Jun 26, 2007, 03:15 AM // 03:15
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#25
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Zinger314
For those reasons, I have to wonder if Mallyx was ever killed in the testing of DoA...
I haven't heard any Mallyx kills since the exploit fix.
But hey! New PvE only skills!
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You think there's such thing as internal testing in Anet?
Major failure on your part, Zingeri. XD
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Jun 26, 2007, 03:44 AM // 03:44
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#26
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Krytan Explorer
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Hes dead.
Door trick still works we got lucky, SoS'ed him into oblivion. It still took a glitch to kill him...
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Jun 26, 2007, 08:07 AM // 08:07
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#27
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Cacheelma
You think there's such thing as internal testing in Anet?
Major failure on your part, Zingeri. XD
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Well, sure there is one, but it can be massivelly flawed.
If anet testing is like any other, testers are given cheats (like god mode but not necesarily exactly that; there are confirmed to be commands for spawning gold; sure there is more.)
Thus, testers would ge throught are on god mode, and testing only if triggers work (does kiling x group correctly open gate? and stuff like that), You know, they dont have X hours to test if fix of some scripting glitch is working as intended.
Besides even if they didnt get god mode to kill him, there is the fact that they would know exact tembuild that he was supposed to defeat him. It one was supposed to use trick to kill him, they would know.
(Besides, all bosses seem to be designed to have trick that makes killing them easy - for malyx, its bridge, for kanaxai its kd recall, for urgoz its EoE).
People asked again and again what exact teambuild was used to "test" DoA, but no answers were given.
imo, teambuild was not there, it was just god mode test to ensure that triggers work.
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Jun 26, 2007, 04:21 PM // 16:21
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by icymanipulator
Door trick still works we got lucky, SoS'ed him into oblivion. It still took a glitch to kill him...
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Door Trick should work every time.
When you failed with the door trick before, somebody was a noob and moved. You were in a PUG, that happens. Basically any movement whatsoever will trigger summoning shadows which means instant death.
As for Mallyx himself: The fact that a team of eight to my knowledge cannot beat a boss using the skills in Guild wars and has to glitch the boss into the door seems really dumb. Its also an extremely unsatisfying conclusion to an 10+ hour trip to DOA. Increased party size might help, but I'm not sure. Mallyx would probably just as easily own a party of 12 in a "no glitches" fight.
Still, glitching Mallyx doesnt seem too much more stupid than running around in circles while Urgoz dies, or abusing the "Max ## of enemies on the Map" limit so that Kanaxi no longer spawns enemies on being knocked down...But at least Urgoz and Kanaxi can and have been beaten without those tactics. Mallyx hasnt.
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Jun 26, 2007, 05:24 PM // 17:24
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#29
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Academy Page
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Quote:
Originally Posted by zwei2stein
Well, sure there is one, but it can be massivelly flawed.
If anet testing is like any other, testers are given cheats (like god mode but not necesarily exactly that; there are confirmed to be commands for spawning gold; sure there is more.)
Thus, testers would ge throught are on god mode, and testing only if triggers work (does kiling x group correctly open gate? and stuff like that), You know, they dont have X hours to test if fix of some scripting glitch is working as intended.
Besides even if they didnt get god mode to kill him, there is the fact that they would know exact tembuild that he was supposed to defeat him. It one was supposed to use trick to kill him, they would know.
(Besides, all bosses seem to be designed to have trick that makes killing them easy - for malyx, its bridge, for kanaxai its kd recall, for urgoz its EoE).
People asked again and again what exact teambuild was used to "test" DoA, but no answers were given.
imo, teambuild was not there, it was just god mode test to ensure that triggers work.
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I assume that the devs must at least play the game sometimes i mean if you spend all your time making somthing your going to want to use the end product right.
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Jun 26, 2007, 05:34 PM // 17:34
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#30
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Krytan Explorer
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If they had a team build in mind I would love to see it. I don't believe its possible to go head to head with Mallyx considering his skills. If you even get near him as a caster its almost instant death. 30 seconds tops and its a complete party wipe in the absence of being able to use hexes or enchants to mitigate his insane damage potential.
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Jul 17, 2007, 10:30 PM // 22:30
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#31
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Quote:
Originally Posted by Nekretaal
Still, glitching Mallyx doesnt seem too much more stupid than running around in circles while Urgoz dies, or abusing the "Max ## of enemies on the Map" limit so that Kanaxi no longer spawns enemies on being knocked down...But at least Urgoz and Kanaxi can and have been beaten without those tactics. Mallyx hasnt.
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Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%.
As for Citadel reading this makes me wonder if I'll even see Mallyx since I'm going first time in citadel and there are only pug groups available for me since I'm i no DoA guild. Also what is the ele air with golem build?
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Jul 17, 2007, 10:55 PM // 22:55
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#32
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Academy Page
Join Date: Dec 2005
Profession: W/
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Quote:
Originally Posted by I Will Heal You Ally
Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%.
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Of course Kana can be beaten without the KD trick. Consider that a 6 man team can run the entire Deep and kill Kanaxai using the KD trick, then it is certainly possible to design a 12 man team for Easy Mode that can kill Kanaxai as well as taking out his spawns (and they only spawn 12 at a time, unless somebody is recklessly using KD against Kanaxai). Nobody does it that way because it would be so much slower and unpredictable.
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Jul 17, 2007, 11:20 PM // 23:20
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#33
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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The Air Ele w/Golem Build is something like:
Air Attunment: Not against Mallyx
Chain Lightning
Enervating Charge: Not against Mallyx
Lightning Hammer
Lightning Strike
Arc Lightning
Flesh Golem[Elite]
Rez Signet/Sunspear Rebirth Signet Whichever...
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Jul 18, 2007, 03:16 AM // 03:16
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#34
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Frost Gate Guardian
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Quote:
Originally Posted by icymanipulator
If they had a team build in mind I would love to see it. I don't believe its possible to go head to head with Mallyx considering his skills. If you even get near him as a caster its almost instant death. 30 seconds tops and its a complete party wipe in the absence of being able to use hexes or enchants to mitigate his insane damage potential.
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Don't use Hexes or Enchants. I'll preface this by saying I've never fought Mallyx, I haven't been to him, but just looking at what he does and his skills makes me wonder if the Paragon isn't the answer nowadays. I'm not saying it is, because I honestly don't know, just wondering aloud.
"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants.
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Jul 18, 2007, 03:32 AM // 03:32
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#35
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Shadis
"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants.
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Only, setting him on fire is a bad idea.
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Jul 18, 2007, 04:57 AM // 04:57
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#36
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Frost Gate Guardian
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Quote:
Originally Posted by Curse You
Only, setting him on fire is a bad idea.
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True, I was wondering if I should put that in there at all. Or a Ritualist with Protection Spirits and a Paragon?
I'm sure there are uncommon builds that could kill Mallyx, the only problem I see is having one that can survive the initial assault in the first part of the "mission" and have the ability to kill Mallyx, those two goals just don't seem to mesh well together...
Clearly they should re-examine Mallyx himself while they're changing the rest of the Domain of Anguish.
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Jul 18, 2007, 05:39 AM // 05:39
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#37
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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They should let us use Junundu
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Jul 18, 2007, 06:56 AM // 06:56
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#38
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Hey, I said that on day one! There's nothing wrong with DoA, except that Anet forgot to add 5 wurm spoors to it...
As for Mallyx, I must admit I gave up on DoA on the first day, so I have no experience with it. Still, strictly from reading Mallyx' skill descriptions, I'd say Paragons and Ritualists should be very attractive there.
"There's nothing to fear" and "Save yourselves" should cut down Mallyx' damage to healable levels. Two paragons, and those two should be up practically all the time.
Also, just an idea: Perhaps several mesmers could keep Mistrust or Guilt on Mallyx all the time, making it impossible for him to banish enchantments. He can only remove the hex once per 7 seconds, and if you keep only one hex on him, that's just 300 health gain once every 7 seconds. That's about 40 DPS to beat, but shouldn't free use of enchantments be worth it?
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Jul 18, 2007, 08:49 AM // 08:49
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#39
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Quote:
Originally Posted by Sergeant of Marines
The Air Ele w/Golem Build is something like:
Air Attunment: Not against Mallyx
Chain Lightning
Enervating Charge: Not against Mallyx
Lightning Hammer
Lightning Strike
Arc Lightning
Flesh Golem[Elite]
Rez Signet/Sunspear Rebirth Signet Whichever...
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OK thanks... I wonder if they made Mallyx easier after this update (17th July)?
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Jul 18, 2007, 09:37 AM // 09:37
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#40
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Quote:
Originally Posted by I Will Heal You Ally
Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%.
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Twice in a group with my old alliance. Just bring a trapper or two to trap round him and don't do the knockdown until the trappers say it's ok.
Quote:
Originally Posted by I Will Heal You Ally
OK thanks... I wonder if they made Mallyx easier after this update (17th July)?
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More difficult. The PuG groups setting out for Mallyx use builds designed to exploits tricks to kill mallyx. Aparently one of those tricks has been fixed so it no longer works. Haven't tried it yet though.
Quote:
Originally Posted by Shadis
Clearly they should re-examine Mallyx himself while they're changing the rest of the Domain of Anguish.
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They should.
Last edited by Effendi Westland; Jul 18, 2007 at 09:41 AM // 09:41..
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